PFMatch is aimed at the single desktop user
within a smaller production house, architectural office or game
development studio. It provides a full match moving feature set
at a low cost while still allowing extended use of the data using
PFBarn. Designed to be fast and simple to use, PFMatch gives you
state of the art technology that will pay for itself in saved time
the first time you use it.
Buy PFMatch
and 3D Virtual Sets online at Virtualsetworks.com
Where PFMatch 1.6 stands head and shoulders above the crowd is
its comprehensive range of functions, its common-sense approach
and its fast return on investment. PFMatch 1.6, in conjunction with
other Pixel Farm products has been designed with first hand knowledge
of digital content production and management in film and television.
It addresses practical problems within a post facility and quickly
generates the data required to get your job done.
In addition to its sophisticated tracking capabilities PFMatch
can be used with PFBarn, our image based modeling system to create
a powerful and fast pre-visualisation tool.
- PFMatch 1.6 Key Features
- Auto-track and Calibration
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Manual Feature Tracking
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Hybrid Tracking using manual and auto tracking
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Heavily optimised tracking and calibration core
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Can track all camera motion and optical effects including zooms
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Survey data points to assist calibration of measured scenes
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Tracking Guides
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Per-camera and per-feature statistics, to help clean up calibration
data
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Real-time quality feedback graphs
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Bundle adjust on range of frames
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Tracking Mattes
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Feature grouping to manage exported data points
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Planar and linear feature constraints in bundle adjustment
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User-loadable test objects
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New object manipulators to help position test objects
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2D Shake support, with corner-pin script export
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Real-time ram playback for resolutions up to and including HD*
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Efficient memory handling
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Class leading interface
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G5 specific build for large speed increases
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Multiple undo for features and mattes
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Improved feature tracking engine
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Improved free-motion camera calibration engine
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*Hardware permitting
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